It has cuthroat rivalries from equally impressive arena shooters but Q3 was the game crowned king. ![]() Q3 multiplayer because it borrowed some standards when picking up the torch but created many many more standards that became observed "genre-wide". It's one of the very few true 10/10 games that have graced us. Those elements can still be considered more original and "fresh" than the majority of bloat-bent eye candy out today. On top of that, the motif and setting was highly original for its time, even considering the obvious lovecraftian influences. I even enjoy them more than portal/portal 2 levels for the "solve me to reach the end" approach. ![]() Majority of q1's levels can be considered perfect masterpieces executed with highest level of elegance. It was doom level design philosophy but greatly improved with proper 3d space. Q1 singleplayer because maps were basically key card "puzzles" in godly form.
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